Here
I used the logo as the top of several pinball bumpers
and used them to guide the ricochet ball toward the backglass
I reworked in the first image. The bumper tops were made
by using the perspective transform on the logo disk, tilting
it back, then thickening it with alt-move. The bases are
shaded polygons that I curved with the liquify filter.
The wood base is a fill. The ball is a circle shaded with
a radial gradient and touched up with a soft brush and
a drop shadow. The path is just brush strokes using soft
brushes of varying sizes. The overall look combines the
original with layers of lower opacity that had been subjected
to the find edges and film grain filters.